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"From the dawn of time we came, moving silently down through the centuries. Living

many secret lives, struggling to reach the time of the gathering when the few who remain

will battle to the last. No one has ever known we were among you............until now"

 


Links:

Highlander
Highlander:The Series
The Quickening
Carmel's Highlander
HighlanderII: The Director's Cut
The Home Page of an Immortal
The Gathering - Highlander Home Page
Conner Macleod
Highlander:Official Site
Highlander:Films
Highlander1's Page
The Watcher's Database
Immortal Ladies
There can be only one.


Images:

Click on the thumbnail to view the normal size image.



Sounds:

Princes of the Universe theme
Who wants to live forever.
Duncan's Opening speech
Listen to Macleod introduce himself.


The Game And The Rules



The Immortals live by a set of rules, which govern the enduring battle between them all, which they call "The Game". The rules are observed by them all, (well - almost all), and are quite simple:

No Immortal can fight on Holy Ground, no matter who regards it as Holy.

Immortal combat is one on one - no outside interference, no two on one.

Mortals must not learn about Immortals - if you are killed, you move on.

No Immortal can have children.

At the last, all Immortals will feel drawn to a distant land, to fight for the Prize - this is the time of the Gathering.

In the end, there can be only one - the last one will receive all the power of all the Immortals who ever lived.

Although perhaps not strictly a rule, it's generally regarded as poor form to use a gun or similar weapon to shoot your opponent before beheading them!


The writing below tells about what "The Prize" means in Highlander as interpreted by Peter Bellwood and Larry Ferguson:

There can be only One
As part of our continuing effort to create a dialog on the above, we feel it might be constructive to review the origin and development. We have never perceived the Prize as an isolated event, independent of the back-story, but as a special effect integral to, and a logical extension of, prior plot points. It's linked to the fact that MacLeod feels ill when he first lays eyes on the Kurgan, and later on meets Ramirez.
"The Prize" is a logical extension of "The Quickening". It's the highlight of "The Gathering". It is the climax of our story. It's the reason why Ramirez seeks out MacLeod to begin with. As he says in SHOT 76: "If he (the Kurgan) wins the prize, mortal man will suffer an eternity of darkness and slavery beneath his boot".
In any fantasy, there are certain givens which the audience is asked to accept without question. The more precise and less numerous these givens are, the less chance for the audience to be confused.
In HIGHLANDER, the givens are as follows: Nature has created an indeterminate number of immortals. These immortals are not the result of extra- terrestrial influences -- like gods meddling in the affairs of men . They are a natural phenomenon, the result of genetic misfunction. (Ramirez and the squirrels). These immortals can all be killed by a sword chopping off their heads, and each possesses a "sixth sense" called "The Quickening".
"The Quickening". is a TELEPATHIC PHENOMENON, dramatized by the scene with the stag and Ramirez's words: "We are at one with all living things."
We put these words in his mouth because they conform to a 16th-century sensibility, not out of any desire to be vague, or to hint at at a meaning greater than we implied.
If Ramirez was describing "The Prize" today, he would say something like: "We immortals have extra-sensory perception.We are telepathically connected to each other, and to all living things."
The fact that "The Quickening". is a telepathic power is futher indicated by each immortal's capacity to sense the other's existence.

For example, MacLeod feels ill when first confronted by the Kurgan. He experiences a similar sensation when he meets Ramirez. The telepathic power in "The Quickening". is limited, however, by 2 factors:
First, Nature has not divided the "pie" into equal cuts. Some, like the Kurgan and MacLeod are born with more.
The 2nd factor has been reshuffled in the various drafts of the script, and may have been obscured by special effects considerations. We have all tended to focus on how the arc of energy looks, as opposed to what causes it, and what it means.

Each immortal, at the moment of his death, surrenders all his Quickening to his opponent. It is this transfer of telepathic Quickening that is dramatized in the energy-exchange between a decapitated immortal and the victor.
It is logically consistent that each transfer is more spectacular. Not only the power of the fallen immortal is released, but that of his dead opponents down through the centuries. It's like a chain reaction. It gets bigger and bigger as the numbers dwindle.
It is not logically consistent that an unexplained creature should appear from the Kurgan's headless torso, in order, either to scare the audience, or avoid delivering "The Prize". We expressed our feelings about this in the April 8th telex.

"The Gathering" is another given in HIGHLANDER. It is a time when the chain-reaction reaches critical mass.
Six immortals remain. Each possesses the combined telepathic power of all their fallen adversaries. They are drawn to each other to fight for the last given --- "The Prize".
"THE PRIZE" IS 100% OF THE TELEPATHIC PIE --- 100% OF "The Quickening". At the climax of HIGHLANDER, only the Kurgan and MacLeod remain. Each possesses approximately one half of the pie. Each has within him the combined Quickening of all his fallen opponents, and their fallen opponents, and their fallen opponents, and so on.
When MacLeod kills the Kurgan, he gets 100%. He gets it all. He gets "The Prize". It doesn't come in manageable portions. It overwhelms him in one, mind-bending blast:

TOTAL TELEPATHIC AWARENESS
Billions upon billions of thoughts, feelings, instincts, wishes, dreams, secret desires, all jumbled and tumbling and boiling over in one great ROAR!
MacLeod is like a drowning man, gasping for breath. He's instantly at one with all living things. He struggles to maintain his own identity within the vortex of generations being born and dying. Suddenly, he's connected to the whole screwing-screaming-laughing-plotting-psychotic-roiling mass of human experience.
He is the night air. He can't control the rush -- lost in a thundering Niagara of total awareness. He's got "The Prize".

It's the final given in HIGHLANDER, and as such, should not confuse the audience. They should understand it, anticipate it and enjoy it when it happens.
By the end of the battle with the Kurgan, they should wonder if MacLeod will survive what is happening to him. Will "The Prize" overwhelm him? By the final scene, he's managed to get some kind of control over it, yet still it seethes and bubbles.
Thoughts rise to the surface, exploding in random, arbitrary perceptions -- a potential coup in Honduras. Unrequited lovers in Paris. Once they realize MacLeod has prevailed, the audience can breathe a collective sigh of relief.
Ramirez may have been wrong about love, but he sure-as-hell was right about "The Prize." Thank God he sought MacLeod out all those ages ago. If it hadn't been for Jaun Ramirez, things could have been very bad indeed.

With the kind of power MacLeod now possesses, the Kurgan would surely have been able to drive mortal man into an endless darkness of despair and slavery.
The problem is, how do you dramatize "The Prize"? We have some thoughts on ways this could be done. But first we should make sure we're all on the same freeway, or at least heading in the same direction.



The Immortals List

The Immortals:
Amanda
Connor
Duncan
Methos
Ramirez
Richie
Kurgan
Highlander 1 Immortals
Highlander 3 Immortals
Highlander the Series

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