
I've asked some game designers their 10 favorites role playing games, so here are their answers:
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(AD&D, D&D, Boot Hill, Cyborg Commando, Dangerous Journeys) I am not going to be of much help. I play mostly my own games--many of them as yet unpublished. Fact is, if I am busy playing other RPGs how can I be creating them? Of course I play and enjoy certain other RPGs that I didn't create, but that's no big deal. While I believe that there are great, fair, and bad RPG designs, the actual arbiter of a playing experience is the GM. A great GM can make a bad RPG seem fair or better. An inept GM can make the most excellent game system seem pretty lousy. |
(Deadlands)
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(Corps, Macho women with guns, Timelords, Warp world)
As a designer, I'm a bit biased to my own designs, so take this with a grain of salt. |
(Millenium's End, Babylon Project)
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(Feng Shui, Nexus:The Infinite City, Over The Edge) Anything I've been paid money to work on, plus Call Of Cthulhu. |
(Talislanta, Atlantis, Pandemonium)
Though I've read many of the games that were released up to about 1990, I haven't had many opportunities to play or read any RPGs since then. Therefore, my opinions are probably quite outdated. |
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(Villains & Vigilantes) When I run games, I almost always use one of my own game systems. Even when I consider running under somebody else's game setting, I usually convert it over to my own set of rules. But I managed to come up with a list of ten games that I've seriously considered running under thier own rules sytems sometime in the past few years (not that I actually ran them).
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I would like to thanks all the people above-mentioned for replying to my request.