Below is a collection of the best our R&D department has to offer. It includes classic old ways and hot new ways to improve your deck designing skills, your deck analysis skills, your game analysis skills, and your play skills. By accessing these files, you agree to not share this information with any unauthorized personnel. Failure to comply with this will result in a rock the size of Deleware being "gently placed" on you, your family, and/or your place of residence. Have a nice day.
NOTE: Most of this material ranges from old to very old. Your mileage may vary.
If you have written anything you think would go well on this page, please let me know.
The modular method of deck design:
Bit/Card/Action ratio analysis
The "3 Phase" game analysis:
For the Corp player:
For the Runner player:
Sample deck ideas:
|Created on: August 1, 1998
Last updated on: August 1, 1998
|Created by: Scott Dickie <firstname.lastname@example.org>|